WED 6–9PM
THU–FRI 2–9PM
SAT–SUN 11AM–9PM
*garden 2AM
TUE 6–9PM
WED–FRI 2–9PM
SAT–SUN 11AM–9PM
*garden 12PM
*Studio Orson Welles
Studio Orson Welles
Jadran film
Studio Orson Welles
Ul. Rudolfa Kolaka 12
10000 Zagreb
TUE 6–9PM
WED–FRI 2–9PM
SAT–SUN 11AM–9PM
*garden 12PM
WED 6–9PM
THU–FRI 2–9PM
SAT–SUN 11AM–9PM
*garden 2AM
Merp is a virtual pet game prototype inspired by retro handheld gaming devices like Tamagotchi and GameBoy, designed entirely in Figma. The game features Merp, a delicate species of Pufirion from the distant planet Flufferos, recognizable by his fox-like fur and glowing trail. Merp leads a calm, nomadic life until he is placed under the player’s care. Players must balance three emotional metrics—energy, happiness, and stress—through feeding, playing, and resting. As trust builds, friendship levels increase and unlock new features and animations. If stress levels become too high, Merp explodes in a burst of sparkles, resetting all progress. After three explosions, the game ends.
The game is played through a prototyped handheld console with a custom UI and interactive button system that simulates tactile gameplay. Designed with layered interactions, storytelling, and gameplay consequences, Merp explores care, attention, and the fragile balance between affection and neglect—all within a compact and nostalgic format.
Matija Mravunac is a young designer from Croatia currently pursuing a degree in New Media Design at RIT Croatia. His creative work focuses on crafting engaging user experiences and visually compelling narratives. As part of his academic journey, Matija has contributed to several university-led design projects while actively developing both independent and collaborative side projects.
Although his aesthetic varies across projects, he gravitates toward soft and vibrant visual styles that feel playful yet intentional.
Petar Branislav Jelušić is an educator and graphic designer from Croatia, specializing in interactive and digital design. With a background in graphic technology and a doctorate focused on image manipulation and data hiding, Petar’s work explores how digital tools can be used to produce intelligent and functional systems.
After gaining experience in both corporate and freelance environments, he established his design studio, focusing on digital and web design solutions. His academic path includes international research collaborations and published work in the fields of data visualization, steganography, digital watermarking, and design processes.
Today, Petar teaches in the New Media Design program at RIT Croatia, where he leads courses in interactive and digital design. His teaching blends technical skills with creative exploration, empowering students to build honest, thoughtful, and human-centered digital experiences.